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Last update: April, 2020

    A procedural animation study using the Inverse Kinematics in Unity3D. Through that iis possible to manipulate each bone of a character.

Through code it is create two points, one is fixed in the position and the other moves with the character. Whenever the distance between them is far enough the first point will get a new position. In addition to this, each leg has a ray to determine the height of the points.

To make the movement more fluid the same is made for the body and the head.

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